I created a variety of blueprints for Unreal to achieve different visual effects and gameplay actions.
The press of two different buttons will activate a slow motion effect and a shield reprectively. The slow motion also makes the world black and white while changing the color of the player to blue. The shield when active will absorb a hit but increases the weight of the player making their jump much shorter.
Simple animation and speed changing blueprint to add a sprint mechanic to the player. also includes ragdoll physics if the spacebar is pressed.
Randomized light color blueprint for a modular lighting actor.
UI widget I created involving how the player spawns and their initial values for stats such as health.